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Gaming isn't so
accessible when you're down on cash. Actually, gaming isn't really so
accessible for anyone who doesn't have a lot of spare money. Period.
As gaming gains constant popularity, particularly in regards to the
use of consoles, more and more young people are getting involved.
With the upcoming release of the Xbox One console, I'm asking whether
the gaming industry is cheating itself, and its followers.
As someone who held her
first controller at around the age of 5, I've been privileged enough
to keep up with the release of new consoles as I've grown up. The
Sega Megadrive, the PlayStation 1, 2 and an Xbox 360 were (and some
still are) fixtures of my living room, but it seems that the more
advanced the technology becomes, the more expensive it gets, and the
more publishers and hardware companies find new ways to increase
their profits. My first brush with the competitive world of the
online gaming community was after I received a month's free Xbox Live
subscription with my console. I enjoyed the wonders of being able to
connect and play against gamers around the world; it was like
something my young 8 year old self would have idly dreamed up while
wishing I had a constant friend who would take up their post in
controller port number 2. I vastly enjoyed the experience and the
challenge of Live gaming, and after the free subscription finished I
purchased another year of it for around £50. It's true, I did grit
my teeth as I handed over my hard-won allowance money, and after that
year was up, I didn't subscribe again.
As a young person,
employed or not, you're not going to have a whole heap of cash
available to throw at your chosen console company. I found
that the expenses encompassed in owning an Xbox 360 and buying
regular games were on the less-manageable side of my budget spectrum,
though I could manage if I only bought new games occasionally, very
rarely buying games at their new-to-the-shelves retail price of
around the £40 mark. Now however, with the soon to be released Xbox
One console, I find myself for the first time at a crossroads; I'm
unsure of where my gaming future will take me, or even if it will
continue to be, as it always has been, on consoles. With the
inevitability that my 360 console will one day become completely
obsolete and the publishing of new games for it will cease, (possibly
at an increasingly fast pace as the new console is not backwards
compatible) the likelihood of me purchasing an Xbox One console seems
to be slim-to-none.
When the Xbox 360
Arcade console was released in October 2007 as the most affordable
model of the 360 system, its asking price was around £183. It had
several other, more expensive predecessors , the most expensive of
all being originally priced at around £260. So way back when it was
released and in high demand, the most advanced Xbox 360 console with
the most capabilities and memory cost £260. To pre-order the new
Xbox One on Amazon, complete with the Kinnect sensor will set you
back £599.
Now, I'm well aware
that as technology advances, so too must the complexity of the
systems and thus the price increases – at least for the first year
or so -, but the people at Microsoft clearly saw that their premium 360
console was out of a lot of gamers budgets, and so created another
two, more modestly priced options for those with less cash. Will this
happen for the Xbox One? Well, we don't know yet, but since this is
the most expensive Xbox console bundle to date, it's doubtful that
any possible future options will be as affordable.
There are ways that
gamers try to cut down on spending, and a primary option for many of
us that has exploded in the last several years is the second-hand
gaming market. Here, gamers can purchase second-hand, traded-in games
for a fraction of the retail price, but they likely won't be doing
that for much longer if they're avid followers of the Xbox console
evolution. Why? Because it's been heavily hinted at that the Xbox One
will include a software that detects when you load an already-played
disk into the drive, and will charge you an additional fee for its
usage. Will it be a small fee, or the full retail price of the game?
We don't know yet, as little information has been released about the
gaming aspect of the console, but it's an action that, if taken, will
alienate and possibly completely prevent gamers from buying Microsoft's
new Xbox One consoles. Let's say you pay that £600 for the new
console: you then have to purchase some games to play, and if it
doesn't cost any less buying used games, that will be £30-£40 per
game, and then you get an Xbox live subscription. That will be a
minimum of £50 for a year. So a rough estimate of your total costs
would bring you to around the £690 mark for a console and kinnect, a
year of live and a single game retailing around the £40 mark. Wow.
Obviously there's a lot
that we still don't know about the console, and there are a lot of
cool features that will surely be integrated into the system (I
think the whole 'snap' idea is pretty cool, assuming it isn't laggy
and difficult to initiate), but what I do know is that a lot of
people are going to be put off, if not literally unable to
afford buying the new console and any additional accessories and
games. And that sucks. It truly does. I've never been in the position
of not knowing how I'll be able to play games in the future, and it's
not a fun position to be in. My faint hope is that the console giants will take a moment to think about their younger players, and their players who don't have a large chunk of disposable income that they can afford to spend on video games.
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